I’m a creative generalist studying Independent Game Production at Howest – Digital Arts and Entertainment. My background in linguistics, art, and technical design gives me a broad view of how games communicate ideas and stories visually, narratively, and mechanically. 
I enjoy bridging creative and technical workflows, from scripting quick prototypes and quick scribbles to building believable worlds through art and narrative. Projects that build atmosphere and authenticity rather than spectacle draw me in especially.
Currently, I am looking for opportunities to get my foot into the gaming industry and eventually leave my mark.
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